Showing posts with label graphics. Show all posts
Showing posts with label graphics. Show all posts

Wednesday, 7 August 2013

Nvidia brings high-end graphics core technology to Tegra 5

IDG News Service - Augmented reality, image recognition and other multimedia features could be standard in future smartphones and tablets, and Nvidia's upcoming Tegra 5 mobile chip will have features to handle such demanding graphics capabilities.

Nvidia on Wednesday said that it has made its biggest advance in mobile graphics technology with the integration of its latest graphics core code-named Kepler into Tegra 5, which is code-named Project Logan. The chip is due next year, and will be able to handle the most demanding graphics applications through ray-tracing, tessellation, advanced lighting and post processing, said Daniel Vivoli, senior vice president at Nvidia.

The graphics capabilities in Logan will be demonstrated at the SIGGRAPH show in Anaheim, California. The demo will highlight the ability of a mobile processor to show a lifelike human face while consuming just two to three watts of power. The 3D simulation of the human face will show "full features," Vivoli said, including light refraction, microscopic wrinkles on the skin, and other small details such as skin oils.

The human face -- called Ira by Nvidia -- was demonstrated on stage at Nvidia's GPU Technology Conference and was rendered with server-class graphics processors based on Kepler. Features from those high-end GPUs are being scaled down to fit into the power constraints of mobile devices, Vivoli said. The Ira demonstration was ported to Logan after paring down some hardware capabilities and also with tweaks in clock gating and cache.

Tegra 5 is scheduled to ship next year. Nvidia has just started shipping its Tegra 4 chip, which will be in devices such as Hewlett-Packard's SlateBook X2 tablet.

Nvidia declined to provide numbers on the graphics performance gains versus Tegra 4. But the graphics core will be faster and more power efficient, and Nvidia said it will use less than a third of the power of graphics cores in tablets like the iPad when rendering the same graphics. Logan will provide better graphics performance at the same power consumption levels.

Nvidia is known for its graphics, and its chips are considered among the best at handling multimedia in mobile devices. The company's high-end Tesla graphics chips based on Kepler are being used in some of the world's fastest supercomputers, and now similar features will be available in mobile devices going ahead.

It's also the first time that Nvidia is bringing its latest graphics core to the mobile processor, effectively uniting all graphics products on the same microarchitecture.

"We've always have a separate architecture," Vivoli said. "We've been working for years where we can converge the graphics roadmaps."

Nvidia earlier offered a graphics development platform called Kayla in which a Tegra processor was attached to a Kepler GPU via a PCI-Express interconnect. The platform was intended to get programmers to start writing mobile applications for the Kepler GPU. But with Logan, the Kepler graphics processor is integrated inside the Tegra chip.

Reprinted with permission from IDG.net. Story copyright 2012 International Data Group. All rights reserved.

View the original article here

Wednesday, 24 July 2013

Nvidia brings high-end graphics core technology to Tegra 5

IDG News Service - Augmented reality, image recognition and other multimedia features could be standard in future smartphones and tablets, and Nvidia's upcoming Tegra 5 mobile chip will have features to handle such demanding graphics capabilities.

Nvidia on Wednesday said that it has made its biggest advance in mobile graphics technology with the integration of its latest graphics core code-named Kepler into Tegra 5, which is code-named Project Logan. The chip is due next year, and will be able to handle the most demanding graphics applications through ray-tracing, tessellation, advanced lighting and post processing, said Daniel Vivoli, senior vice president at Nvidia.

The graphics capabilities in Logan will be demonstrated at the SIGGRAPH show in Anaheim, California. The demo will highlight the ability of a mobile processor to show a lifelike human face while consuming just two to three watts of power. The 3D simulation of the human face will show "full features," Vivoli said, including light refraction, microscopic wrinkles on the skin, and other small details such as skin oils.

The human face -- called Ira by Nvidia -- was demonstrated on stage at Nvidia's GPU Technology Conference and was rendered with server-class graphics processors based on Kepler. Features from those high-end GPUs are being scaled down to fit into the power constraints of mobile devices, Vivoli said. The Ira demonstration was ported to Logan after paring down some hardware capabilities and also with tweaks in clock gating and cache.

Tegra 5 is scheduled to ship next year. Nvidia has just started shipping its Tegra 4 chip, which will be in devices such as Hewlett-Packard's SlateBook X2 tablet.

Nvidia declined to provide numbers on the graphics performance gains versus Tegra 4. But the graphics core will be faster and more power efficient, and Nvidia said it will use less than a third of the power of graphics cores in tablets like the iPad when rendering the same graphics. Logan will provide better graphics performance at the same power consumption levels.

Nvidia is known for its graphics, and its chips are considered among the best at handling multimedia in mobile devices. The company's high-end Tesla graphics chips based on Kepler are being used in some of the world's fastest supercomputers, and now similar features will be available in mobile devices going ahead.

It's also the first time that Nvidia is bringing its latest graphics core to the mobile processor, effectively uniting all graphics products on the same microarchitecture.

"We've always have a separate architecture," Vivoli said. "We've been working for years where we can converge the graphics roadmaps."

Nvidia earlier offered a graphics development platform called Kayla in which a Tegra processor was attached to a Kepler GPU via a PCI-Express interconnect. The platform was intended to get programmers to start writing mobile applications for the Kepler GPU. But with Logan, the Kepler graphics processor is integrated inside the Tegra chip.

Reprinted with permission from IDG.net. Story copyright 2012 International Data Group. All rights reserved.

View the original article here

Nvidia brings high-end graphics core technology to Tegra 5

IDG News Service - Augmented reality, image recognition and other multimedia features could be standard in future smartphones and tablets, and Nvidia's upcoming Tegra 5 mobile chip will have features to handle such demanding graphics capabilities.

Nvidia on Wednesday said that it has made its biggest advance in mobile graphics technology with the integration of its latest graphics core code-named Kepler into Tegra 5, which is code-named Project Logan. The chip is due next year, and will be able to handle the most demanding graphics applications through ray-tracing, tessellation, advanced lighting and post processing, said Daniel Vivoli, senior vice president at Nvidia.

The graphics capabilities in Logan will be demonstrated at the SIGGRAPH show in Anaheim, California. The demo will highlight the ability of a mobile processor to show a lifelike human face while consuming just two to three watts of power. The 3D simulation of the human face will show "full features," Vivoli said, including light refraction, microscopic wrinkles on the skin, and other small details such as skin oils.

The human face -- called Ira by Nvidia -- was demonstrated on stage at Nvidia's GPU Technology Conference and was rendered with server-class graphics processors based on Kepler. Features from those high-end GPUs are being scaled down to fit into the power constraints of mobile devices, Vivoli said. The Ira demonstration was ported to Logan after paring down some hardware capabilities and also with tweaks in clock gating and cache.

Tegra 5 is scheduled to ship next year. Nvidia has just started shipping its Tegra 4 chip, which will be in devices such as Hewlett-Packard's SlateBook X2 tablet.

Nvidia declined to provide numbers on the graphics performance gains versus Tegra 4. But the graphics core will be faster and more power efficient, and Nvidia said it will use less than a third of the power of graphics cores in tablets like the iPad when rendering the same graphics. Logan will provide better graphics performance at the same power consumption levels.

Nvidia is known for its graphics, and its chips are considered among the best at handling multimedia in mobile devices. The company's high-end Tesla graphics chips based on Kepler are being used in some of the world's fastest supercomputers, and now similar features will be available in mobile devices going ahead.

It's also the first time that Nvidia is bringing its latest graphics core to the mobile processor, effectively uniting all graphics products on the same microarchitecture.

"We've always have a separate architecture," Vivoli said. "We've been working for years where we can converge the graphics roadmaps."

Nvidia earlier offered a graphics development platform called Kayla in which a Tegra processor was attached to a Kepler GPU via a PCI-Express interconnect. The platform was intended to get programmers to start writing mobile applications for the Kepler GPU. But with Logan, the Kepler graphics processor is integrated inside the Tegra chip.

Reprinted with permission from IDG.net. Story copyright 2012 International Data Group. All rights reserved.

View the original article here

Monday, 22 July 2013

Khronos Group updates graphics, parallel programming tools

IDG News Service - Programming tools that harness the computing power of CPUs and graphics processors have been updated, bringing more parallel programming capabilities to the table.

Standards-setting firm Khronos Group released OpenCL 2.0, which is a key development platform used to write applications in which processing is broken down over multiple processors and hardware inside systems. The group also released OpenGL 4.4, a graphics programming standard that takes advantage of the latest graphics hardware available in consoles, PCs and mobile devices.

OpenCL has grown in importance as graphics hardware and other co-processors are increasingly used to crunch complex math and science applications. Some of the world's fastest computers combine CPUs and co-processors to speed up application processing, and Hewlett-Packard and Dell are offering servers and workstations loaded with graphics cards for customers that work on visual and CAD/CAM applications.

"It does significantly expand some of the new GPGPU compute function," said Jim McGregor, principal analyst at Tirias Research.

McGregor referred to general-purpose graphics processing unit computing, in which processing is increasingly offloaded to graphics processors in systems.

But the effectiveness of OpenCL depends on programming and OS, which needs to support all the functions. OpenCL is backed by organizations such as Intel and Nvidia, which offer their own parallel programming tools to speed up processing of applications. Microsoft offers DirectX, its own parallel programming framework that is also used for game development and rendering.

Khronos also announced OpenGL 4.4, which allows "applications to incrementally use new features while portably accessing state-of-the-art graphics processing units (GPUs) across diverse operating systems and platforms," the organization said in a release.

The new graphics specification also allows easy porting of applications across APIs (application programming interfaces), Khronos said.

Agam Shah covers PCs, tablets, servers, chips and semiconductors for IDG News Service. Follow Agam on Twitter at @agamsh. Agam's e-mail address is agam_shah@idg.com

Reprinted with permission from IDG.net. Story copyright 2012 International Data Group. All rights reserved.

View the original article here

Khronos Group updates graphics, parallel programming tools

IDG News Service - Programming tools that harness the computing power of CPUs and graphics processors have been updated, bringing more parallel programming capabilities to the table.

Standards-setting firm Khronos Group released OpenCL 2.0, which is a key development platform used to write applications in which processing is broken down over multiple processors and hardware inside systems. The group also released OpenGL 4.4, a graphics programming standard that takes advantage of the latest graphics hardware available in consoles, PCs and mobile devices.

OpenCL has grown in importance as graphics hardware and other co-processors are increasingly used to crunch complex math and science applications. Some of the world's fastest computers combine CPUs and co-processors to speed up application processing, and Hewlett-Packard and Dell are offering servers and workstations loaded with graphics cards for customers that work on visual and CAD/CAM applications.

"It does significantly expand some of the new GPGPU compute function," said Jim McGregor, principal analyst at Tirias Research.

McGregor referred to general-purpose graphics processing unit computing, in which processing is increasingly offloaded to graphics processors in systems.

But the effectiveness of OpenCL depends on programming and OS, which needs to support all the functions. OpenCL is backed by organizations such as Intel and Nvidia, which offer their own parallel programming tools to speed up processing of applications. Microsoft offers DirectX, its own parallel programming framework that is also used for game development and rendering.

Khronos also announced OpenGL 4.4, which allows "applications to incrementally use new features while portably accessing state-of-the-art graphics processing units (GPUs) across diverse operating systems and platforms," the organization said in a release.

The new graphics specification also allows easy porting of applications across APIs (application programming interfaces), Khronos said.

Agam Shah covers PCs, tablets, servers, chips and semiconductors for IDG News Service. Follow Agam on Twitter at @agamsh. Agam's e-mail address is agam_shah@idg.com

Reprinted with permission from IDG.net. Story copyright 2012 International Data Group. All rights reserved.

View the original article here